Okay, so hello there haha
I took some of my leisure time and I tried to see if Pro-C project - the one that Coldbird developed - is still running and you will propably be kinda surprised. The PRO-C Custom Firmware,gentlemen, is still running as we speak and its full of players via PPSSPP emulator ( you know, the one that is compatible on portable devices).
Here's the status of Prometheus Server.
Okay what really really matters -- In my opinion it doesn't matter afterall[...]after all this time of hoping, is that Coldbird did some changes in the client. Let me elaborate; You all remember the client versions, and back then we all were waiting for a better client. I'm not very sure but Coldbird has released some fixes in the last client since the last time we were carin'bout. The question is.. Has anyone tried SF series after these changes? What if its compatible nowadays?
Heres the list of Pro Clients, and again not sure if there is any new since the last time we were giving a damn.
Changelog
Known Issues
Enabling the UPNP Library when UPNP isn't available freezes PSP at times.
Solution: Enable UPNP in your Router or remove the UPNP library (pspnet_miniupnc.prx) from the /kd Subfolder (don't forget to DMZ your PSP if you do this).
In some games the home menu is invisible. We are going to work on it.
RemoteJoyLite Recording
Existing versions of RemoteJoyLite crash when using PRO Online. You can download a working version for UMD based PSP models from here or here.
The version linked above has been modified to use the PRO CFW high memory range and thus only works if high memory has been enabled.
It also works on PSP Go, however not when PRO Online is active, I'm investigating the matter.
[*]Beta 0.10 [R58]
Fixed a NULL Pointer crash in sceNetAdhocctlCreate / sceNetAdhocctlConnect
Added 1.X FW Import Table Hooking Support (this should make a bunch more 1.X games work, or atleast get closer to working)
New PRO Online Homescreen HUD & Button Mappings
Fixed a bug in the Netconf Utility Emulator which caused invalid disconnect events
[*]Beta 0.09 [R55]
Added compatiblity for PRO-C CFW
Removed FastRecovery VSH Exit Workaround (as its no longer required with PRO-C)
Merged 6.35 and 6.39 Version to a 6.3X Version that works on both
[*]Beta 0.08 [R47]
Fixed Ghost Input Problem (aka. Home Menu Gamepad Problem)
Added Analog Nub Passthrough (allows to use the Analog Nub for game input, even when Home Menu is active)
[*]Beta 0.07 [R41]
Added Server Notice Support (active players now get notified by the server 1 minute prior to a maintenance shutdown, as has been requested by the community)
[*]Beta 0.06 [R31]
Fixed Bug in sceNetAdhocctlDisconnect Function (this fixes the God Eater Burst disconnect problems and the Terminal exit freeze)
Added 3-Second Press Delay to START Button in Home Menu (as has been requested by the community)
[*]Beta 0.05 [R29]
Changed Chat System to Keyboard Input
Added Experimental Matching Library Emulator (this causes a whole bunch of titles to become playable now)
[*]Beta 0.04 [R26]
Added PRO Online Home Menu
Added Keyphrase Chat Support
[*]Beta 0.03 [R25]
Added VSH Exit Binding to Home Button
Added Offline Adhoc Mode (move WLAN Switch into Off-Position before starting Game to enable Offline Adhoc, On-Position on Game-Start enables Online-Mode)
[*]Beta 0.02 [R24]
Fixed Regression Bug for Mod Nation Racers & Split Second Velocity
Added Support for Tekken 6
[*]Beta 0.01 [R21]
Initial Support for 10 Titles
Lets not forget that all these clients were originally named to "Beta" clients and that's because Coldbird didn't release something stable as his project wasn't profitable. Who knows? So we all appreciate his innovative work.
This is the latest link of PRO-C 6.60 (With PSP 6.60 OFW) PRO-C 6.60
Here's a small proof. Its the list of ALL games tested with PPSSPP emulator with Ad-hoc Prometheus project and so click the link and press Ctrl+R then type Syphon and you'll see that they have SFDM and SFLS signed as "Work". (You can read the prolog of the topic and see what "Work" means and etc) Here's the Link.
Syphon Filter Logans Shadow Proof Pic
EBOOT.Bin Crash in Syphon Filter combat ops [NPUG-80114]
I want to say that I've checked one by one the games that are listed on the status and none of them is Syphon Filter, just in case you may wonder.
You can find Coldbird anytime there https://www.coldbird.net/
I took some of my leisure time and I tried to see if Pro-C project - the one that Coldbird developed - is still running and you will propably be kinda surprised. The PRO-C Custom Firmware,gentlemen, is still running as we speak and its full of players via PPSSPP emulator ( you know, the one that is compatible on portable devices).
Here's the status of Prometheus Server.
Okay what really really matters -- In my opinion it doesn't matter afterall[...]after all this time of hoping, is that Coldbird did some changes in the client. Let me elaborate; You all remember the client versions, and back then we all were waiting for a better client. I'm not very sure but Coldbird has released some fixes in the last client since the last time we were carin'bout. The question is.. Has anyone tried SF series after these changes? What if its compatible nowadays?
Heres the list of Pro Clients, and again not sure if there is any new since the last time we were giving a damn.
Changelog
Known Issues
Enabling the UPNP Library when UPNP isn't available freezes PSP at times.
Solution: Enable UPNP in your Router or remove the UPNP library (pspnet_miniupnc.prx) from the /kd Subfolder (don't forget to DMZ your PSP if you do this).
In some games the home menu is invisible. We are going to work on it.
RemoteJoyLite Recording
Existing versions of RemoteJoyLite crash when using PRO Online. You can download a working version for UMD based PSP models from here or here.
The version linked above has been modified to use the PRO CFW high memory range and thus only works if high memory has been enabled.
It also works on PSP Go, however not when PRO Online is active, I'm investigating the matter.
[*]Beta 0.10 [R58]
Fixed a NULL Pointer crash in sceNetAdhocctlCreate / sceNetAdhocctlConnect
Added 1.X FW Import Table Hooking Support (this should make a bunch more 1.X games work, or atleast get closer to working)
New PRO Online Homescreen HUD & Button Mappings
Fixed a bug in the Netconf Utility Emulator which caused invalid disconnect events
[*]Beta 0.09 [R55]
Added compatiblity for PRO-C CFW
Removed FastRecovery VSH Exit Workaround (as its no longer required with PRO-C)
Merged 6.35 and 6.39 Version to a 6.3X Version that works on both
[*]Beta 0.08 [R47]
Fixed Ghost Input Problem (aka. Home Menu Gamepad Problem)
Added Analog Nub Passthrough (allows to use the Analog Nub for game input, even when Home Menu is active)
[*]Beta 0.07 [R41]
Added Server Notice Support (active players now get notified by the server 1 minute prior to a maintenance shutdown, as has been requested by the community)
[*]Beta 0.06 [R31]
Fixed Bug in sceNetAdhocctlDisconnect Function (this fixes the God Eater Burst disconnect problems and the Terminal exit freeze)
Added 3-Second Press Delay to START Button in Home Menu (as has been requested by the community)
[*]Beta 0.05 [R29]
Changed Chat System to Keyboard Input
Added Experimental Matching Library Emulator (this causes a whole bunch of titles to become playable now)
[*]Beta 0.04 [R26]
Added PRO Online Home Menu
Added Keyphrase Chat Support
[*]Beta 0.03 [R25]
Added VSH Exit Binding to Home Button
Added Offline Adhoc Mode (move WLAN Switch into Off-Position before starting Game to enable Offline Adhoc, On-Position on Game-Start enables Online-Mode)
[*]Beta 0.02 [R24]
Fixed Regression Bug for Mod Nation Racers & Split Second Velocity
Added Support for Tekken 6
[*]Beta 0.01 [R21]
Initial Support for 10 Titles
Lets not forget that all these clients were originally named to "Beta" clients and that's because Coldbird didn't release something stable as his project wasn't profitable. Who knows? So we all appreciate his innovative work.
This is the latest link of PRO-C 6.60 (With PSP 6.60 OFW) PRO-C 6.60
Here's a small proof. Its the list of ALL games tested with PPSSPP emulator with Ad-hoc Prometheus project and so click the link and press Ctrl+R then type Syphon and you'll see that they have SFDM and SFLS signed as "Work". (You can read the prolog of the topic and see what "Work" means and etc) Here's the Link.
Syphon Filter Logans Shadow Proof Pic
EBOOT.Bin Crash in Syphon Filter combat ops [NPUG-80114]
I want to say that I've checked one by one the games that are listed on the status and none of them is Syphon Filter, just in case you may wonder.
You can find Coldbird anytime there https://www.coldbird.net/